arrays are cast into an object oriented context.
The use of available classes is stressed, and classes for
user communication (JOptionPane), sound, images, graphics,
sorting and searching are covered in the first part. Applets
and applications illustrate use of language features.
The second part covers intermediate-to-advanced
topics, e.g. understanding of graphical user interfaces (GUI)
by means of the Swing libraries, thread programming, algorithms
and data structures (the Collection classes and more), distributed
systems (sockets and RMI), database interfacing (JDBC) and
http://www.tisip.no/JavaTheUmlWay/ makes available
all the examples, solutions to all small problems and to several
programming problems. Overhead slides for each chapter are
also available, as well as links to more Internet resources.
You will learn
How to translate
a UML class diagram into Java source
How to construct first classes
even before writing the simplest if-statement.
How to use standard SDK
2 classes and the SDK online API documentation
How to write programs according
to Sun's code conventions
a few, well documented exceptions).
How to separate GUI and
application code, and why it is
How to get started on GUI
programming with Swing, and
further to master the useful, but difficult JTable
How to produce serious programs
such as distributed
with callback and database programs based on the well-known
three-layer architecture. BESTILLING
også bokas hjemmeside.