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The ideas of design patterns and pattern languages were originally introduced by architect Christopher Alexander and colleagues, in two books, A Pattern Language and The Timeless Way of Building. Even though it comes from from the domains within architecture Alexander's theory of design patterns has been use and adapted recently in domain such as object-oriented software system engineering, user interface design, and pedagogical educational design. As a concept is is seen to be useful in others domains as well.
Accordig to Alexander a "pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice (Alexander et al., 1977).
Further patterns are meant to:
Alexander and his colleagues recorded 253 design patterns into a patterns
language. A pattern language is envisaged to guide a designer
by providing workable solutions to all of the problems known to arise
in the course of design.
The key elements of Alexander's patterns are:
Patterns constituing a complete pattern language.